However, when playing with kids, the decision space of only being able to choose from 3 cards is magnificent. This gives the game a slight tilt towards tactical gameplay when playing with other adults making the best move with cash in hand is critical, since the game ends in the round when anyone builds their 10th building. Instead of what I tried-having access to 3 buildings in each row of the 3-row marketplace, sorted by the cost of each building-you will only have access to 3 cards TOTAL in the marketplace. In my first game of Happy City, I misread the rules. There’s a set collection element in Happy City tied to the color of your cards when you have enough of the required colors, players can build a max of one bonus building per game that will give you hearts, citizens or income. Players can buy a card or sit tight with their income, triggering a bonus of 1 coin to use in future rounds. All cards have a cost, from 1-9 coins some give you -1 to 3 hearts, -1 to 3 citizens, or nothing except for a bump in income. Income is marked by a number of coins in the bottom left-hand corner of certain cards after collecting that income, players have access to up to 3 cards from a market of buildings as well as any residence cards still available in that game. When one player builds their 10th card, that round triggers final actions and a winner is declared based on one mechanic: multiplying the number of hearts on your cards by the number of citizens on your cards. Players begin the game with a single building-the Happy Market-and must build 9 more cards over the course of the game. On a turn, players collect income to try and build cards from a shared marketplace. Gameplay in Happy City is so simple for an adult that I read the rulebook then did a 2-player complete game self-teach in less than 10 minutes. When Gamewright offered me a copy of Happy City for review, I jumped at the chance to see if they could keep the streak of great family games going. My family is the proud owner of three other Gamewright titles: Sushi Go! Party (maybe my second-favorite party game after Wavelength), Forbidden Island (the prequel to Forbidden Desert) and Outfoxed. Now that I’ve played it, Happy City is in fact delightful, especially if you are a 7-year-old girl and you are crushing your dad by 20+ points. The tagline for Happy City, a tableau builder for 2-5 players published by Gamewright, really hit me:
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